I’ve been a Steam customer for a very long time, having spent a few thousand dollars over the years with them. Like many of you, I’ve got a (small?) group of games that I bought and barely-if-ever played, and I’m cool with that. As they say, piracy is a service problem, and Steam is just… easy.
That was until I bought my Deck. Suddenly, I had two devices on which I could play my games: my proper gaming rig upstairs and my Deck plugged into the TV downstairs.
I also however, have a kid that likes video games, so sometimes I let her play a few games on the TV… and that’s where everything breaks down. If she’s playing Lego Marvel on the Deck, my copy of Dyson Sphere Program flakes out upstairs with a warning that “someone else is playing a game, so this game will have to shut off” or some nonsense like that.
I’m suddenly face to face with the fact that I don’t actually own my games and those few thousand dollars weren’t spent on what I expected. It’s… enraging to put it gently.
I can appreciate that there would be an attempt to prevent me from playing the same game on two devices (though I think that’s bullshit too), but to prevent me from playing two different games on two different machines when both are legally purchased running on my own hardware is not ok.
As many others have said, this is because you’re using the same account on both devices, and Steam’s DRM policies will stop you from being able to do what you described. So I won’t go into re-mentioning the many suggestions others have talked about.
What I do want to mention, however, is that this isn’t a problem that comes from having the Deck itself. Set up a separate computer in your living room and use your Steam account there, and you would have the same problem. Does that mean you should be turned off from buying a new computer that’ll run parallel to your main gaming rig?
Absolutely. This is less a criticism of the Deck (which I love) and more about my own coming up against this annoying DRM that I never even knew existed because I only had one place to play.
Welcome to the painful world of DRM that we live in :’)
And to be fair to Steam, they did recently issue a statement and tried reflecting it in their stores to say that you don’t actually outright own all the games you “bought”, as, for some, you are merely purchasing the license to play games that the publishers have decided to put behind a DRM. This has always been the case since the dawn of DRMs, and it was implied that people should understand it, but recent events have made it clear that a lot of people aren’t even aware of it. So you’d be forgiven for not knowing.
It’s funny, I flocked to Steam because I was under the impression that I was owning the games. While other companies were trying to get me to sign onto their “play everything” subscriptions and Google had their “Stadia” (remember them?), Steam let me download the game and install it on my (Linux!) computer with no license key checks, working offline etc. etc. I feel like the assumption that I was in fact buying my games, rather than a license to play them when Steam saw fit was a reasonable one. This discovery was quite enraging.
Again, you’d be forgiven for that. The design language around these sorts of license purchase has been frequently framed as a straight purchase by many companies on the Internet that it’s become essentially the norm that many don’t question. DRM is also proposed without ever stating that it essentially makes the end user purchase a license, as it frames itself as a way for the publisher to retain some control over the product that’s in their interest, and that the end user don’t even need to really know until the rights are exercised. It’s an infuriating piece of technology that is straight up designed to be a rug pull from the get-go.
But, again, to be fair, not all games on Steam have DRM from some info I’ve gathered before. It was impossible to tell, but I think Steam actually shows a little info box now to clarify that DRM is in place or not.