• finitebanjo@lemmy.world
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    21 hours ago

    It’s hard to sum up an experience in so few words but I’ll give it a try:

    Fallout 4 has very high point of interest density and is also very colorful and filled with countless little fragments of an exciting culture that is the sci-fi 1950s lost to an atomic war apocalypse.

    Starfield is just “you’re in space, enjoy it” and leaves you in this uncurated machine crafted literal desert. It’s the first of any Bethesda title to officially use procedural generation extensively.

    • tal@lemmy.today
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      23 hours ago

      It’s the first of any Bethesda title, to officially use procedural generation extensively.

      There’s Daggerfall.

      • Oniononon@sopuli.xyz
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        11 hours ago

        to be fair pre fo3 bethesda and post fo3 bethesda are two different companies. Fallout started with 3 and elder scrolls started with 5.

      • finitebanjo@lemmy.world
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        22 hours ago

        To be fair Todd Howard wasnt project leader until Redguard Adventures 1998 and then saved the company from bankruptcy with Morrowind starting in 2000.

        But yes you got me there, Daggerfall is an absolutely huge game impossible without procedural generation.

    • MellowSnow@lemmy.world
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      21 hours ago

      That’s a pretty good summation lol. I played it for maybe 10-12 hours when it came out. And I actually did enjoy a lot of aspects of it. Truly. But it just didn’t hold my attention after that little honeymoon period. Once the allure of “cool, I’m doing space stuff” was gone, that was it. Just felt repetitive and grindy after a while.