

I agree with you, I’m just saying I think thats what anon was questioning.
I agree with you, I’m just saying I think thats what anon was questioning.
Its about not understanding why people get into it in the first place, not why they don’t quit after. You can’t have an addiction if you never try it in the first place.
History Matters is my personal favorite
Depends on the game. The more competitive, the more toxic it tends to be.
Up is subjective and arbitrary. It implies that there is a strict and clear hierarchy to oppression, discrimination, and marginalization and ignores intersectionality. If a black woman is shitty to a disabled white woman, is she punching up or down? How do you weigh the different traits that lead to marginalization? Who’s above who? How does this change as conditions change (for example racism in China vs racism in America). And in the end, what goal is it helping you achieve? Is it an effect strategy to achieve that goal? In the end, there is a more complex situation at play here that can’t be boiled down to “you’re above me so it is okay for me to be shitty to you.”
Fuck terminocavum, at least follow the ceratops naming scheme
The reason is logistics (as usually the reason for most things military related). You can fit a hell of a lot more conventionally shaped grenades in a crate than you can with stick grenades. Even on a person, conventional grenades weigh less, are less cumbersome, and you can carry more compared to stick grenades. Stick grenades really only have their ease of throwing over a conventional grenade