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Joined 2 years ago
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Cake day: July 14th, 2023

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  • You can run a NAS with any Linux distro - your limiting factor is having enough drive storage. You might want to consider something that’s great at using virtual machines (e.g., Proxmox) if you don’t like Docker, but I have almost everything I want running in Docker and haven’t needed to spin up a single virtual machine.


  • I think the better question than “Does the experience system sound like it has potential,” then, is “Does the overall concept / system have potential?”

    My gut is probably, but it depends a lot more on what you’re willing to put into it and what you want out of it. What’s your metric for success? If it’s something you want to run yourself and to share online to have a few groups use it, then that’s a lot more achievable than being able to get a publishing deal, for example. And in-between, publishing on drivethrurpg or something similar, at a nominal cost (like $2-$5), would take more effort than the former and less than the latter; and the higher the cost and the higher the number of players you’d want, the higher the effort you need to put in (and a lot of that isn’t just in system building, but in art, community building, marketing, etc.).

    From what you’ve shared, it sounds like an interesting system. I could especially see it working in an academy setting where grinding skills to be able to pass practical exams is one of the players’ goals. I also could see it working well by a loosely GMed play by post system, with the players self-enforcing (or possibly leveraging some tools built into the site to track resource pools, experience, rolling, etc.), though I haven’t played in a forum game myself, so I might be way off-base.

    Did your system have classes or was it completely free-form in terms of gaining access to those skill trees?


  • I run a Monster of the Week game and my players get experience throughout sessions, as well as at the end. The mechanics are basically:

    • It takes 5 experience points to level up.
    • If you fail a roll, you get an experience point.
    • If you level up, you get the benefit immediately.
    • At the end of the session, everyone gets 0-2 experience points.

    I think other PbtA (Powered by the Apocalypse - systems inspired by Apocalypse World) systems do something similar.

    I grew increasingly frustrated with the system of only distributing advancement/experience points at the end of a session.

    Isn’t the simple fix to this to just distribute experience points as soon as they’re earned?

    At some point, I started to divise a play system that relied on a split experience atribution system, with players being able to automatically rack experience points from directly using their skills/habilties, while the DM would keep a tally of points from goals/missions achieved, distributable at session end.

    Your system sounds like the way that skill-based video game RPGs (Elder Scrolls games and Arcanum come to mind) handle experience.

    In a lot of games I’ve played, I’d rather get experience for in-game accomplishments immediately and to be able to train skills like this during downtime - generally between games.

    To those with more experience in TTRPGs: would this be feaseable? Or enticing? Interesting?

    I could see people being interested in it. You get instant gratification and a bit of extra crunchiness. A lot of players enjoy that.

    With the right skill system I could see this being useful. My main concern is that if you put this on top of a system with relatively few skills, it could encourage people to game it by grinding. There are ways to mitigate that, though.

    In a system with fewer skills, instead of just being experience points, the “currency” you earned this way could be used for temporary power ups related to the skill in question.

    You could also limit it so you only rewarded players for story-related tasks.


  • Copied from the post:

    You may have seen reports of leaks of older text messages that had previously been sent to Steam customers. We have examined the leak sample and have determined this was NOT a breach of Steam systems.

    We’re still digging into the source of the leak, which is compounded by the fact that any SMS messages are unencrypted in transit, and routed through multiple providers on the way to your phone.​

    The leak consisted of older text messages that included one-time codes that were only valid for 15-minute time frames and the phone numbers they were sent to. The leaked data did not associate the phone numbers with a Steam account, password information, payment information or other personal data. Old text messages cannot be used to breach the security of your Steam account, and whenever a code is used to change your Steam email or password using SMS, you will receive a confirmation via email and/or Steam secure messages.​

    You do not need to change your passwords or phone numbers as a result of this event. It is a good reminder to treat any account security messages that you have not explicitly requested as suspicious. We recommend regularly checking your Steam account security at any time at ​

    https://store.steampowered.com/account/authorizeddevices

    We also recommend setting up the Steam Mobile Authenticator if you haven’t already, as it gives us the best way to send secure messages about your account and your account’s safety.



  • Yes, I know, trolls etc. But such action turns any conversation into a bad joke. And anybody who trusts a moderator is a fool.

    Not just trolls - there’s much worse content out there, some of which can get you sent to jail in most (all?) jurisdictions.

    And even ignoring that, many users like their communities to remain focused on a given topic. Moderation allows this to happen without requiring a vetting process prior to posting. Maybe you don’t want that, but most users do.

    Find a better way.

    Here’s an option: you can code a fork or client that automatically parses the modlog, finds comments and posts that have been removed, and makes them visible in your feed. You could even implement the ability to reply by hosting replies on a different instance or community.

    For you and anyone who uses your fork, it’ll be as though they were never removed.

    Do you have issues with the above approach?


  • As a user, you can:

    • Review instance and community rules prior to participating
    • Review the moderator logs to confirm that moderation activities have been in line with the rules
    • If you notice a discrepancy, e.g., over-moderation, you can hold the mods accountable and draw attention to it or simply choose not to engage in that instance or community
    • Host your own instance
    • Create communities in an existing instance or your own instance

    If you host your own instance and communities within that instance, then at that point, you have full control, right? Other instances can de-federate from yours.