Has a team of, or single Zoomer game dev(s) … made… any… game?
I am not gonna pretend that I somehow know all games and all game dev teams by age, but uh…
Yeah, are there any notable games made by a team that is majority composed of people born after '96 ish?
Like… I am a millenial, and I am well aware of the ludicrous greed and mismanagement of AAA studios, how even most AA studios end up getting fucked by some kind of IP rights/funding issue, if they live long enough… I’m still pissed that EA killed Maxis… and I am also well aware of many games with primarily millenial dev teams… very often devolve into, or revolve around ‘millenial speak’ / ‘millenial writing’ …
Most of us millenials, outside of the tiny number of mod teams that actually stuck together long enough to form a game studio, or just outright form an indie dev studio… yeah most of us just jumped into the megacorp game dev meat grinder and then acted both entitled and surprised to find out that ‘corporation bad, actually.’…
But I seriously cannot think of a mainly zoomer game dev team that’s made anything other than pretty much shitty asset flips and/or outright scams, enternal alpha/early access type bullshit… or maybe mobile, gacha type games?
I would love to be informed that I am an idiot and there are some really good zoomer made games, but I am ignorant of their existence.
Hell, even a seriously good mod by zoomers would count, I know I was modding many games before I even got out of highschool.
But I seriously cannot think of a mainly zoomer game dev team that’s made anything other than pretty much shitty asset flips and/or outright scams, enternal alpha/early access type bullshit… or maybe mobile, gacha type games?
You didnt exclude game jam games and there are a lot of those. There are also quick games that are not meant to be expanded so they wouldnt count as eternal early access
Thats true, I did not explicitly exclude those, but I think you can tell that … I am trying to mean a game that… someone would actually pay for, a game that has at least some level of popularity, general cultural impact.
Some game jam games do kind of achieve this, some are later expanded into more fully fleshed out games that later release…
But generally speaking, a game jam is more or less a speedrun tech demo of you or your team’s ability to whip up something fairly basic… and most of these do not usually go on to have any real impact or popular awareness or even a niche following that expands outside of other game devs.
Its like a training routine / job interview process for a game dev.
I am not trying to insinuate no zoomers are technically capable of making a game, of course many obviously are.
I am trying to match the context and language of the OP, referring to a much more generalized: ‘what has been the effect of zoomer game devs on the kinds of games produced by game industry broadly?’
A huge amount of games in the indie scene are made by zoomers. Lethal company was made by a 21 year old. The current game industry is composed of mostly millennials, but still a lot of zoomers.
Serious, genuine question:
Has a team of, or single Zoomer game dev(s) … made… any… game?
I am not gonna pretend that I somehow know all games and all game dev teams by age, but uh…
Yeah, are there any notable games made by a team that is majority composed of people born after '96 ish?
Like… I am a millenial, and I am well aware of the ludicrous greed and mismanagement of AAA studios, how even most AA studios end up getting fucked by some kind of IP rights/funding issue, if they live long enough… I’m still pissed that EA killed Maxis… and I am also well aware of many games with primarily millenial dev teams… very often devolve into, or revolve around ‘millenial speak’ / ‘millenial writing’ …
Most of us millenials, outside of the tiny number of mod teams that actually stuck together long enough to form a game studio, or just outright form an indie dev studio… yeah most of us just jumped into the megacorp game dev meat grinder and then acted both entitled and surprised to find out that ‘corporation bad, actually.’…
But I seriously cannot think of a mainly zoomer game dev team that’s made anything other than pretty much shitty asset flips and/or outright scams, enternal alpha/early access type bullshit… or maybe mobile, gacha type games?
I would love to be informed that I am an idiot and there are some really good zoomer made games, but I am ignorant of their existence.
Hell, even a seriously good mod by zoomers would count, I know I was modding many games before I even got out of highschool.
You didnt exclude game jam games and there are a lot of those. There are also quick games that are not meant to be expanded so they wouldnt count as eternal early access
Thats true, I did not explicitly exclude those, but I think you can tell that … I am trying to mean a game that… someone would actually pay for, a game that has at least some level of popularity, general cultural impact.
Some game jam games do kind of achieve this, some are later expanded into more fully fleshed out games that later release…
But generally speaking, a game jam is more or less a speedrun tech demo of you or your team’s ability to whip up something fairly basic… and most of these do not usually go on to have any real impact or popular awareness or even a niche following that expands outside of other game devs.
Its like a training routine / job interview process for a game dev.
I am not trying to insinuate no zoomers are technically capable of making a game, of course many obviously are.
I am trying to match the context and language of the OP, referring to a much more generalized: ‘what has been the effect of zoomer game devs on the kinds of games produced by game industry broadly?’
A huge amount of games in the indie scene are made by zoomers. Lethal company was made by a 21 year old. The current game industry is composed of mostly millennials, but still a lot of zoomers.
Hey there ya go!
I didn’t know Lethal Company was made by a Zoomer.
Apparently he has been modding/making Roblox gamemodes/doing itch.io releases since he was 10!
LC isn’t exactly my cup of tea personally, but that is definitely a good example, LC has been quite popular.
Thank you for informing me =D
Yee game development is very accessible nowadays. Fortunately it still requires great effort to make a good game.