Hey there ya go!
I didn’t know Lethal Company was made by a Zoomer.
Apparently he has been modding/making Roblox gamemodes/doing itch.io releases since he was 10!
LC isn’t exactly my cup of tea personally, but that is definitely a good example, LC has been quite popular.
Thank you for informing me =D
Thats true, I did not explicitly exclude those, but I think you can tell that … I am trying to mean a game that… someone would actually pay for, a game that has at least some level of popularity, general cultural impact.
Some game jam games do kind of achieve this, some are later expanded into more fully fleshed out games that later release…
But generally speaking, a game jam is more or less a speedrun tech demo of you or your team’s ability to whip up something fairly basic… and most of these do not usually go on to have any real impact or popular awareness or even a niche following that expands outside of other game devs.
Its like a training routine / job interview process for a game dev.
I am not trying to insinuate no zoomers are technically capable of making a game, of course many obviously are.
I am trying to match the context and language of the OP, referring to a much more generalized: ‘what has been the effect of zoomer game devs on the kinds of games produced by game industry broadly?’