The DOS version of Teenage Mutant Ninja Turtles was missing a platform in the third zone, and literally couldn’t be beaten.
Sometimes the ability to patch is good.
Ya but there’s too much. Now we have games getting out half-finished because they know they can patch it later after the public pays full price too beta test it.
It’s almost like there’s good and bad parts.
But beforehand a bad game was bad forever. Now it can be fixed.
Cyberpunk was a buggy mess at launch, but they did eventually fix it and make a solid game.
Rose tinted glasses. Games were buggy as hell. Many times unbeatable in certain conditions.
Ah yes, I remember bugs with no way of getting them fixed.
There were fewer game breaking bugs though, since the developers knew they couldn’t be patched after release.
The game itself was smaller in virtually every way. Even if it took you 80 hours to beat, the data was nothing in comparison to modern games.